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WORKSHOPS

FOR EVERYONE

World of Immersive Learning

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Presented by Yuliya from Holmesglen Insitute

Room: J05

Sessions: 1, 2, 3, 4

Experience how virtual reality is reshaping education and engagement. Explore a diverse range of immersive learning experiences currently utilised across various disciplines in vocational and higher education.

Building Instrumentation For Experimentation

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Presented by Colin Chapman

Room: J01

Sessions: 1, 2

This session explores developing dynamic simulations coupled with physical devices via Arduino/Micro:bit microcontrollers in novel responsive designs. We'll examine electronic records that allow embedded simulations and linked videos of physical experiments, then apply heat and light sensors — thermistors and light-dependent resistors (LDRs) — to trigger output devices such as lighting or motors.

STEMeez Module Launchpad 

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Presented by Jigme Zangmo from Swinburne University

Room: G09

Sessions: 1, 2

Be the first to experience our newest STEMeez hands-on modules before they go live. As part of our User Acceptance Testing, your feedback will directly shape the final learning experience. Explore, experiment, and tell us what works — this is your chance to have a real say in how STEM education comes to life.

What AI Reveals About the Human Capital We’re Missing

Presented by Aylin Cemiloglu from Monash Automation 

Room: G02

Sessions: 1, 2, 3, 4

This workshop highlights the importance of differing experiences in solving complex engineering problems. Students learn how AI LLMs work and how they're trained on biased data that excludes many groups. In teams, students design a wearable device to support students with disability — alongside two AI models attempting the same. Comparing outputs reveals the value of including less-represented voices in engineering, and shows AI is best used as a tool.

Dolphin Discovery: Real-World Marine Science in the Classroom

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Presented by Matt Montemurro from Marine Mammal Foundation 

Room: G11

Sessions: 1, 2, 3, 4

Bring real-world marine science into your classroom. Through curriculum-based hands-on activities, students build marine science skills to better understand environmental concepts. In this workshop, Marine Mammal Foundation educators demonstrate how their incursion programs enhance student learning: become "marine biologists," identify individual Burrunan dolphins by dorsal fin nicks and notches, work with real sighting data, and reach evidence-based conservation outcomes.

Tiny Satellites, Giant Leaps: How Melbourne is Reshaping Astrophysics

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Presented by Robert Mearns from Melbourne Space Lab, University of Melbourne

Room: J06

Sessions: 1, 2

The Melbourne Space Laboratory develops miniaturised payloads and technological solutions for nanosatellites — enabling scientific investigations, commercial opportunities and defence applications traditionally restricted to much larger, more expensive satellites. The team includes academics with international leadership in space science and engineering, and engineers with extensive experience in aerospace companies.

FOR TEACHERS

Building AI Literacy Through Hands-On STEM Learning

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Presented by Pathik Shah from Pakronics

Room: G07, G09

Sessions: 1, 3

This session showcases how teachers can introduce AI concepts through hands-on activities that build creativity, critical thinking and digital technologies skills aligned with the Australian Curriculum. Discover accessible classroom projects, professional learning opportunities, and scalable STEM pathways from Years 5 to 10.

Using Generative AI to build inclusive STEM classrooms

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Presented by Dr Jane Wenlock from AustiKolbe Catholic College and Milorad Cerovac from La Trobe University

Room: G07

Session 2, 3

This session explores how AI can both support and hinder students with diverse learning needs. As AI use grows in classrooms, every student needs the tools to use it successfully. We'll also examine how teachers can use AI to meet diverse learning needs and engage students with learning diversity in STEAM.

Embedding STEAM Across a Primary School

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Presented by Leanne Williams from Elsternwick Primary School

Room: G10

Sessions: 1, 2

This session showcases how teachers can introduce AI concepts through hands-on activities that build creativity, critical thinking and digital technologies skills aligned with the Australian Curriculum. Discover accessible classroom projects, professional learning opportunities, and scalable STEM pathways from Years 5 to 10.

FOR STUDENTS

AI Use Cases

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Presented by Sashi Anantham from IQVIA

Room: G10

Session 4

Management consultant with extensive experience providing advice to businesses from AI-derived data analysis 

Machine perfusion of organs to improve transplantation outcomes.

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Presented by Sia Pefanis from Austin Health

Room: J01

Session 4

Organ transplantation replaces failing organs, but for decades donated organs were transported on ice — an approach that couldn't always prevent deterioration. Recently, doctors, engineers and scientists have developed machine perfusion: devices that pump oxygenated, nutrient-rich solutions through donated organs outside the body, keeping them functioning as they would inside a patient. This allows assessment, maintains health during transport, and can help injured organs recover. Austin Health leads this innovative field.

AI Use Cases

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Presented by Leon Furze

Room: G01

Session 2

Leon Furze, PhD is a best selling author and consultant with 15+ years' experience in secondary and tertiary education. His PhD focused on the implications of Generative Artificial Intelligence for teachers. 

Viewbank College STEAM Futures | Australia

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