What

STEAM FUTURES CONFERENCE

When

Where

August 23rd, 2019

Warren Road, Rosanna

3084

© 2019 by Viewbank College. Proudly created with Wix.com

Workshops

Using Design Thinking to inspire innovation in the legal profession

Humanities

Available in Session 1

Design thinking is fast becoming a framework used by professional services to identify and develop innovative ideas, improve processes, draw on the skills of multidisciplinary teams and enhance collaboration. This session will look at common barriers to fostering innovative and creative mindsets in the legal profession and ways to overcome them. This hands on workshop will include an introduction to design thinking and how it is currently being used in the profession.

Presented By:
Melissa Lyon

Associate Principal, Hive Legal

Melissa is a purpose driven legal professional with a strong focus on finding ways to improve the experience for those working in, and served by, the legal profession. She has worked at a top tier law firm and now with an innovative firm, Hive Legal.

Motivated by working creatively to find user centred solutions Melissa has studied Design Thinking and spearheaded the development of a design thinking based framework (HiveThinkP). She is an active thought leader on the future of the legal profession and was named as the Business Development Professional the Year (Australian Law Awards 2017) finalist Legal Innovation Index 2018 and Distinguished Fellow of the Centre for Legal Innovation (2019).

Build your STEM Confidence

Classroom Practice

Available in Session 1

Have a go at a hands-on STEM workshop you can run with your students and learn our formula for creating 45-60min inquiry based activities that excite and inspire students. Come along for a chance to get hands-on with your professional development, try things out, build your confidence and brainstorm with other educators.

Presented By:
Alissa Van Soest

Science Communicator at The Discovery Science and Technology Centre Bendigo

Alissa has travelled around Australia Ireland and the UK from major cities to rural and remote communities working with students and teachers to show them they can be, and probably already are Scientists. She’s found a new home at the Discovery Science and Technology Centre Bendigo where she gets to explore a breadth of STEM subjects and share what she learns with students, families, pre service teachers and teachers.

Developing Professional Purpose - Exploring Graduate Employability Skills

Research

Available in Session 1

The world of work is rapidly transforming. New disruptive technologies will infiltrate the workplace to reshape jobs. Research tells us students will likely experience 17 different jobs and 5 careers during their lifetime, so they will need more than discipline knowledge to thrive in this world. This workshop will engage participants to explore employability skills and how these are developed and assessed in the curricula. Participants will have an opportunity to share pedagogical ideas and develop appropriate tools to assess skills for future ready learners. The workshop will conclude with Swinburne University’s concept of professional purpose, moving beyond employability skills.

Presented By:
Dr Muneera Bano

Lecturer, Swinburne University of Technology

Muneera Bano is a Lecturer in the Faculty of Science, Engineering and Technology at Swinburne University of Technology since 2017. She is also one of the ‘Superstars of STEM’ for Science and Technology Australia as a representative of Women in STEM for 2019-2020. Muneera graduated from University of Technology Sydney with a PhD in Software Engineering in 2015. After graduation she worked as a post-doctoral researcher on ARC discovery project on mobile learning technologies, and ‘learning and teaching adjunct’ at University of Technology Sydney. Her research interest include: technology assisted pedagogies for education and social media analysis.

Professor Angela Carbone

Associate Dean Learning Innovation, Swinburne University of Technology

Angela Carbone is the Associate Dean Learning Innovation in the Faculty of Science, Engineering and Technology at Swinburne University of Technology. Prior to this role, Angela was the Director of Education Excellence at Monash University. She has extensive educational leadership experience and an international profile in scholarship of learning and teaching. Her teaching achievements are recognised internationally, being the first female academic to be awarded the University Teacher of the Year and secure two National Teaching Fellowships. At the core of Angela’s work is her immersion in pedagogy, drive for innovation, excellence in educational practice and leadership in continual improvement.

STEM The Family

Classroom Practice

Available in Session 1

Promoting STEM in schools is important but can be greatly enhanced when parents and the community is also bought on board. One way to do this is via Family Science and Engineering, an opportunity for students to work alongside parents in a fun learning environment. In this session we will explore some models for running such sessions as well as engage with a number of activities that can be used to run your own Family STEM activity.

Presented By:
John Pearce

VCE Biology/Chemistry, Science and Maths teacher

Having spent more than thirty years teaching in primary schools John Pearce now tutors at Deakin University. John’s ongoing interest in both science and also the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in digital curriculum including coding and Makerspaces. His web based resources attract readers from all over the globe.

How To Engage Students In Maths Using Real World Context

Mathematics

Available in Session 1

These workshops show how you can apply a contextual approach to mathematics concepts to engage students by linking what they are learning in class to their own lives and future careers.

This workshop will allow you to discover how you can bring relevant, real world examples to your classroom as well as develop a tool kit of activities and resources for applying real life context in maths classes and practice bringing a real world context to your maths classes to engage students in what they are learning.

Presented By:
Dr Jillian Kenny

Founding Director of Machinam

Dr Jillian Kenny is a creator at heart and constantly on the lookout for opportunities to create value in the world, both for and through business. As a result of her work she was named as one of the inaugural Superstars of STEM by Science and Technology Australia in 2017 and as one of Australia's Top 100 Most Influential Women by the Australian Financial Review and Westpac in 2014. As Founding Director of Machinam, Jillian led the company to develop innovative digital high school mathematics resources that are engaging and relevant to real life, answering that age-old question, "Why do I have to learn this?" In 2012, she co-founded the non-profit organisation Power of Engineering, which runs nationwide events for female and regional Year 9 and 10 students to inspire them about the engineering profession; showcasing its diversity, creativity, and most importantly that it is an avenue to making a real difference in the world. Since completing a PhD exploring innovation in the Australian water sector, Jillian has applied the insight and experience gained through this process to a range of sectors including education, health and water.

Stretchable and unbreakable electronics - turning science fiction into reality

Research

Available in Session 1

Hard wearables such as smart watches are now ubiquitous, but conformal electronics that function as skin-like sensing surfaces are limited by materials challenges. Overcoming the challenges of integrating high-temperature-processed oxide thin films and polymer materials creates new opportunities in highly functional wearable sensors. We realise thin electronic patches that adhere to the skin that can measure and diagnose, monitoring environment around, on, and within us – while communicating wirelessly. Industry and end-user benefit underpin al our activities and industry-partnered case studies for aged-care monitoring and early intervention for cardiovascular diseases are presented.

Presented By:
Madhu Bhaskaran

Professor and Co-leader, Functional Materials and Microsystems Research Group, RMIT University

Professor Madhu Bhaskaran jointly lead the Functional Materials and Microsystems Research Group at RMIT University. The Group undertakes multidisciplinary research at the convergence of engineering, physics, chemistry, and biomedicine. Madhu is an Australian Research Council Fellow and Associate Dean for Higher Degrees by Research in the School of Engineering at RMIT University. Her work seeks to transform conventional hard electronics into soft and unbreakable products, thin enough to create electronic skin. She has been named as one of Top 10 Innovators under 35 for Asia (MIT Technology Review 2016). She has also been recognised with a 2017 Eureka Prize for Outstanding Early Career Researcher, 2018 Batterham Medal, and 2018 APEC Aspire Prize.

Nanotechnology and NanoBiotechnologies: What are they and why ‘Nano’ is so important?

Co-presenting with: 

We often hear that ‘Nanotechnology’ is the future, and such emerging technologies will be integrated into most of our day-to-day activities. However, a common perception remains that ‘Nano’ is all about making the things smaller – is this true, or is there something beyond the size aspect? What happens when we bring a material into its nano-sized dimensions? The fundamental understanding of the importance of ‘nano’ dimension is critical to teach about these emerging technologies in our classrooms. This talk will elaborate on relevant topics and provide examples of uptake of nanotechnology in consumer and healthcare products.

Vipul Bansal

Professor and Director, Sir Ian Potter NanoBioSensing Facility, RMIT University

Professor Vipul Bansal is the Founder Director of Sir Ian Potter NanoBioSening Facility at RMIT University and a Fellow of the Australian Research Council. His cross-disciplinary research team develops next-generation solutions to human health through exploiting unique opportunities available at the boundaries of traditional STEM disciplines, such as chemistry, physics, biology, engineering and IoT. The moto of his team is to transform human lives and our societies through nanotechnology interventions. He has published over 200 scientific articles, licensed biomedical technologies to industries, and performing human clinical trials for next-generation cancer therapies and diagnostics.

Arduino for Beginners

Coding

Available in Session 1

In this Session Anthony Gasson and Carlin Grieve will cover the basics of connecting and programming an Arduino micro controller. Using a few basic components we will examine how to use the Arduino to; control LED lights (and explain the reason why this is such powerful knowledge,) collect information from a user via an analogue sensor, and if time permits use the information collected to control a servo motor. This session is targeted toward beginners

Presented By:
Anthony Gasson

Technology Teacher, Melbourne Polytechnic

Anthony Gasson is a technology teacher who is passionate about engaging students through the use of hands on practical activities. From Automotive and Metalworking, to Robotics and Systems Engineering, he has worked with students to improve their confidence while problem solving, and encouraged students to push their skills to the next level.

Carlin Grieve

Learning Technologist, Melbourne Polytechnic

Carlin Grieve is the Learning Technologist working across both Banyule Nillumbik and Whittlesea Tech Schools. He has a varied background including roles with IBM, working as a small engine mechanic, and most recently as a Leading Teacher at Epping Secondary College for the past seven years. Carlin has been an active participant in the Tech School Program Design Committee and has a strong understanding of the Tech School initiative from the ground up. Carlin has always had a passion for technology in education and the underlying design principles that are entailed and his diverse background has been preparing him for the Learning Technologist role!

Creating Video Content for Classrooms

Arts

Available in Sessions 2 and 4

In this session, teachers will be shown practical ways to plan, record/create and distribute video content as part of their pedagogical practice. Teachers will gain practical skills in utilising a range of technologies, to help implement a range of high impact teaching strategies.

Presented By:
Caitlin Brown
Jennifer Varrasso
Steve Varley

Media Teacher, Viewbank College

Media Teacher, Viewbank College

Media Teacher, Viewbank College

Caitlin Brown, Steve Varley and Jennifer Varrasso are all Media teachers at Viewbank College. They all have a passion for media education, and embrace the potential of technology in aiding teaching and learning in their classrooms. They have a wide range of experiences working with media technologies in both industry and education.

STEAMing hot - communicating science creatively

Humanities

Available in Sessions 1 and 2

How can science communication skills help deliver STEAM outcomes in the classroom?

Science Gallery is Melbourne's newest innovative space exploring the collision of science, art and technology. In this workshop we will introduce teachers to the Science Gallery’s mode of engagement and explore how different modes of communicating can be used for students to explore STEM content, and build 21st century skill development.

Part of the acclaimed Global Science Gallery Network, and embedded in the University of Melbourne, Science Gallery Melbourne will open for the public in 2020 as a dynamic new model for engaging 15+ year olds in STEM.

Presented By:
Claire Farrugia

Education and Outreach Manager, Science Gallery Melbourne.

Claire is the Education and Outreach Manager at Science Gallery Melbourne working to provide opportunities for young people to think differently and creatively about science, technology, engineering and maths.After studying the genetics of saltwater crocodiles, Claire stepped out of the lab and hasn’t looked back. Claire has worked in education and outreach at Questacon, the Australian Museum, internationally in Vanuatu and Timor-Leste and most recently at RMIT University and is particularly passionate about increasing participation of underrepresented groups in STEM. Claire is on the National Science Week Victorian Committee, an award winning science film maker and you can find her each week on her weekly community radio science show on 3CR.

Wearable Technology applications

Arts

Available in Sessions 1 and 4

This workshop aims to demonstrate the functionality of wearable technology and its practical applications. The participants will use LilyTiny boards and LEDs, as well as various sensors. The code will be done in Arduino, a free software application which is very accessible and easy to understand. This will be a fun and interesting activity.

Presented By:
Gabriela Raducan

Director at Tech4Future and Senior Research Fellow at La Trobe University

Gabriela is the Founder and Director for Tech4Future, a not-for-profit which focuses on technology and education. She is a Teaching Staff and a Senior Research Fellow at La Trobe University. She is also the coordinator for Mystique, the Wearable Technology Fashion Show that will take place in Melbourne in 2019. She has a multidisciplinary background, with a Bachelor Degree (Physics), 3 Master Degrees (Physics, Computer Science and Psychology) and 2 PhDs (Physics and Geospatial Sciences). She is very passionate about new technologies and about helping younger generations succeed in life.

Creating a Webpage: Digital Multimodal Text (Coding and Colours)

Classroom Practice

Available in Session 1

The Victorian Curriculum recognises that students need to be able to create a range of multimodal texts. A webpage is a multimodal text, as it can contain four of the five semiotic systems; linguistic, visual (colour and images), audio and spatial. Students can combine their knowledge of webpage creation with content from their Language class or another subject. "W3Schools" coding templates are easily altered. Texts can be saved and shared for feedback, either with the teacher or peers. Students enjoy playing the role of Web Editor and adding translations. Create your own multimodal text, a webpage, in this workshop.

Presented By:
Jaclyn Curnow

Digital Technology Teacher and German Teacher. Languages Domain Leader at Viewbank College.

Jaclyn Curnow is a Middle School Teacher at Viewbank College, where she teaches Digital Technologies and German. The students enjoy using a range of digital tools which she incorporates into the curriculum to engage and challenge them. Jaclyn also uses digital resources to embed several of the “High Impact Teaching Strategies” (HITS) into her pedagogy such as “Multiple Exposures”, “Metacognition” and “Collaborative Learning”. Digital tools provide variety to the interactions that learners have with content and also with their peers. Jaclyn highly values Professional Learning Communities as they foster networking and the sharing of classroom practices.

 
 
 
 
 
 
 
 
 
 
 

Getting into STEAM - introducing scientific inquiry and design thinking to primary students.

Classroom Practice

Available in Sessions 2 and 3

Scientific inquiry and design thinking are fundamental tools for all STEAM subjects, and can be applied to many problems in the real world. This workshop will provide an example of how the basics of scientific inquiry and design thinking can be introduced to primary students, through a boat building competition. The process and rationale will be explained, and participants will then be able to have a go at the program themselves

Presented By:
Caitlin Vine

VCE Biology/Chemistry, Science and Maths teacher

Caitlin is a classroom teacher who is passionate about getting students into science and making links with the real world. With a background in genetics she tries to help students see how what they learn in the classroom can be used to solve interesting and fundamental problems in life. She believes that being able to think scientifically and critically analyse and evaluate information is a crucial skill for students to have in this age of social media ‘fake news’.

Design Sprint for social inclusion

Humanities

Available in Session 2

How do you get young people engaged to create rather than consume technology? How can we empower students to carefully consider user needs and develop working prototypes for social good? How can STEM be deeply interconnected with the humanities and social justice? Hear from museum educators who have successfully facilitated design sprint days with teachers and students and take part in a condensed sprint yourself during the workshop.

Presented By:
Emilie Nachtigall

Senior Programs Officer - STEM

Emilie Nachtigall coordinates the Catholic Education Partnership at Museums Victoria, Scienceworks, supporting educators in integrating STEM into their curriculum. Emilie is an enthusiastic facilitator and educator who has a strong passion for social justice, and sees young people as the key to creating a more fair, sustainable, and equitable world.

Mei Liu

Coordinator - STEM Education Experiences

Mei Liu manages STEM Education Experiences at Museums Victoria, Scienceworks. She is a Maker Movement enthusiast keen to learn and share about electronics and technology. Mei’s background in science communication and education ensures creative and engaging delivery with practical applications for the classroom. Mei is passionate about contextualised, active learning.

VR in Mathematics

Mathematics

Available in Session 2

This workshop will be exploring VR in the mathematics classroom through a variety of apps catered to a variety grades of schooling. During the workshop you will walk through measurement task that can begin as a simple maths task and see how it can be transformed and made available for any student allowing differentiation and inclusion with the aid of VR.

Presented By:
Felicia Limogiannis

Mathematics teacher, Kilbreda College

Felicia Limogiannis is an enthusiastic mathematics teacher currently teaching at Kilbreda College in Mentone. Throughout her 13 years of teaching, she has been working towards building excitement and joy in the maths classroom using interesting and exciting activities. She likes to say up to date with the latest techniques and trends and share them with others.

Building Future Australian Astronauts

Research

Available in Session 2

With the recent establishment of the Australian Space Agency, there is nothing holding Australia kids back from dreaming big – the sky is literally the limit! With space technology impacting and improving many aspects of our lives, the Australian Space Agency aims to build capability in the space sector to drive both social and economic impact for Australia. the future is bright for Australia’s space sector. What does this mean for our current students? Are you training a generation of Australian astronauts? This talk will explore not just how we teach STEM, but also STEAM over the next decade as Australia enters the next phase of our involvement with space.

Presented By:
Sarah Maddison

Pro-Vice Chancellor (Academic Innovation & Change) and a professor of astrophysics at Swinburne University of Technology

Sarah Maddison is the Pro-Vice Chancellor (Academic Innovation & Change) and a professor of astrophysics at Swinburne University of Technology. Her research focuses on planet formation, using the world’s largest radio telescopes and supercomputers. As a space geek, Sarah was ecstatic to support SHINE (Swinburne Haileybury In Space Experiment), which sees students design and build experiments that are sent to the International Space Station.

Droning In The Classroom

Classroom Practice

Available in Session 2

Everywhere you turn these days there are stories about drones and how they are going to change the way we live. The big question is how can schools leverage this interest? Programmable and other entry level drones are now priced very keenly. Even higher level machines are being used productively in education settings. From developing understandings of the physics of flight through maths and engineering activities and more, drones have a lot to offer students from middle school and beyond. This session will explore some school based drone options and how they might be utilised.

Presented By:
John Pearce

VCE Biology/Chemistry, Science and Maths teacher

Having spent more than thirty years teaching in primary schools John Pearce now tutors at Deakin University. John’s ongoing interest in both science and also the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in digital curriculum including coding and Makerspaces. His web based resources attract readers from all over the globe.

The scientific approach to building new businesses

Humanities

Available in Sessions 2 and 3

This workshop session will explore the methods, borrowed from science, used by startups and corporate innovation teams across the globe to design, launch and scale new businesses.

Michael will also share an industry perspective on the Future of work.

Presented By:
Michael Bridgeman

Head of innovation - NAB

Michael is the Head of Innovation Strategy and Experiments at NAB Labs; his team leads the creation of new to bank or new to market transformational initiatives. Prior to joining NAB, Michael worked at Nike for 8 years across a number of commercial leadership roles. Michael completed a B. Applied Science at RMIT and later an MBA at Melbourne Business School.

Digital Delights

Classroom Practice

Available in Session 2

“Lino” is a collaborative tool, which is efficient for brainstorming, class discussions and self-assessment. Students simply email a generated email address that combines all their responses onto one canvas. “Answer Garden” is effective in activating prior knowledge or as an “exit/plenary card”. “Notepad” and a webpage template can also be used for students to show their level of understanding. Students code a coloured webpage which expresses their opinion or level of confidence/readiness.

Presented By:
Jaclyn Curnow

Digital Technology Teacher and German Teacher. Languages Domain Leader at Viewbank College.

Jaclyn Curnow is a Middle School Teacher at Viewbank College, where she teaches Digital Technologies and German. The students enjoy using a range of digital tools which she incorporates into the curriculum to engage and challenge them. Jaclyn also uses digital resources to embed several of the “High Impact Teaching Strategies” (HITS) into her pedagogy such as “Multiple Exposures”, “Metacognition” and “Collaborative Learning”. Digital tools provide variety to the interactions that learners have with content and also with their peers. Jaclyn highly values Professional Learning Communities as they foster networking and the sharing of classroom practices.

Nanotechnologies for improving human lives through timely interventions

Research

Available in Session 2

Our society faces a series of health-related challenges. At times, by the time, we detect a disease, it has already progressed to such an advanced stage that it is too late to be treated (e.g. cancer and diabetes). In other cases, we want to proactively monitor ourselves to avoid diseases, such as our daily exposure to UV rays in the sun (e.g. skin cancer and Vitamin D deficiency). We also want to keep our hospitals clean so that our patients and visitors do not pick up secondary infections in healthcare environments. We also wish we had better treatment options for many debilitating diseases. The list goes on… This talk will discuss how nanotechnology can help to support some of these goals through developing efficient diagnostic systems, antimicrobial agents and new drug formulations.

Presented By:
Professor Vipul Bansal

Professor and Director, Sir Ian Potter NanoBioSensing Facility, RMIT University

Professor Vipul Bansal is the Founder Director of Sir Ian Potter NanoBioSening Facility at RMIT University and a Fellow of the Australian Research Council. His cross-disciplinary research team develops next-generation solutions to human health through exploiting unique opportunities available at the boundaries of traditional STEM disciplines, such as chemistry, physics, biology, engineering and IoT. The moto of his team is to transform human lives and our societies through nanotechnology interventions. He has published over 200 scientific articles, licensed biomedical technologies to industries, and performing human clinical trials for next-generation cancer therapies and diagnostics.

Arduino Science Kit - Physics Lab

Coding

Available in Session 2

The first official Arduino kit designed for scientific exploration for middle school students aged 11 to 14.

Developed in partnership with Google, the Arduino Science Kit Physics Lab is an Arduino-based physics lab, fully compatible with Google Science Journal available on Android.

About the STEAM kit:

Have Fun and Learn at the Arduino Science Fairground! Experiment with forces, motion, magnetism, and conductivity. Students will make their own hypothesis like real scientists, then check their assumptions, and log data thanks to Google’s Science Journal — a digital notebook for conducting and documenting science experiments in real-time using the smart capabilities of mobile devices. No coding experience required! Enjoy this new series of plug & play projects.

Presented By:
Mukesh Soni

STEM Technology Evangelist / PhD Researcher (Melbourne Uni)

Mukesh looks after the courseware development and training of educators at Pakronics. He is a PhD researcher at Melbourne University and has been associated with technology education in university and schools for past 9 years. Mukesh brings in over 15 years of industry experience in technology, research and development from his earlier association with multi-national companies like General Electric (GE), Bosch, Wipro Technologies and Tektronix.

Massimo

STEM Technology Evangelist / PhD Researcher (Melbourne Uni)

As Business Developer for Arduino, Massimo looks after the Australian and business for the Makers, Education and Professional/IoT markets.

Massimo is an industrial automation expert with 20 years of experience in multinational contests.

By featuring a deep knowledge of automation requirements in multiple industries, Massimo likes supporting customers by identifying existing or new solutions to digitalize their processes.

His passion for innovation and new technologies drives his interest for IIoT and cloud applications, as well as for the implementation strategies of Industry 4.0 concepts.

 
 
 
 
 
 
 
 

Charting a career path in biomedical research

Research

Available in Session 3

Biomedical research is one of the fastest growing areas contributing to a variety of industry sectors and as such offers many career path opportunities. This presentation will cover the different pathways into health and biomedical research, the academic pre-requisites as well as some of the current fields of research in Australia and globally.

Presented By:
Jan Tennent

CEO, Biomedical Research Victoria

Prof Jan Tennent is CEO of Biomedical Research Victoria, the premier network linking medical research to clinical care in Victoria. She champions Victoria as a global leader in health and medical research, translation and education and has a wealth of experience in research innovation and commercialisation from past roles with Pfizer, CSL and CSIRO. Jan is a Director of several companies, a Collaborative Professor at Osaka University, Principal Fellow at The University of Melbourne, founder of life sciences consultancy ConnectBio and a past or present chair or member of a range of government, industry and academic boards and advisory councils.

Co-presenting with: 

From Clinic to Classroom, come to a physics class!

Radiation is a word often associated with fear and catastrophe. The invisible entity that brings with it so much anxiety and misinformation. Radiation is also a very much a known quantity. Physicists can produce it, predict its behaviour and apply it directly to patients for the safe and effective diagnosis and treatment of diseases. Let me show you how some of this amazing technology works and use this opportunity to highlight the developments that my colleagues in Australia are currently working on.“When am I ever going to need this in real life?” This must be a physics and maths teacher’s least favourite phrase. My hope is to tie some examples into my presentation whereby you as teachers can then share these to ignite the imaginations of your own students.

Presented By:
Nikki Shelton

Radiotherapy Medical Physicist

Nikki Shelton works as a Senior Radiotherapy Medical Physicist at The Olivia Newton-John Cancer Wellness and Research Centre at Austin Health. Her role is primarily defined by the provision of safe, accurate and effective treatment of cancers using ionising radiation. Recently returned from a year of volunteering as a Radiotherapy Physics Trainer, where she helped to set up a newly established Cancer Centre in Cambodia, she is now also involved in the education of Medical Physicists from neighbouring developing countries in the Asia- Pacific region through the IAEA. As the Mum of two curious kids and wife of an Educator, Nikki is very much aware of the importance of making the sciences accessible to young people. Understanding the concepts behind the technology that is now so integrated into people’s lives will empower them to make informed decisions for their own futures.

BBC.Microbit – Beyond “Hello World”

Coding

Available in Session 3

This hands-on workshop examines the potential of BBC.Microbit in the classroom. The microbit encompasses all areas of the VC Digital Technologies, and as such is the perfect tool for a comprehensive teaching and learning program. Find out how to leverage this technology and gain an insight into structuring a well-rounded course in digital systems, data and information and creating digital solutions. Specifically, we will explore some real projects and work through some examples of a stand-alone microbit, and then extend to include some basic electronic components on a breadboard to really get into the nuts and bolts of microbit and Digital Technologies.

Presented By:
David Antrobus

VCE Computing / Software Development Teacher, Digital Technologies Learning Area Leader

Completed Bachelor of Applied Science at RMIT with a major in Computer Science. Post Graduate studies in computer systems engineering, and an additional Post Graduate in Teaching. Worked in Defence industry for ten years in software engineering and systems development before ultimately making a career transition into teaching. Currently teaching in public school education with around ten years experience in VCE Computing / Informatics / Software Development and middle and senior years ICT and Digital Technologies.

ImmerseMe: Virtual Reality-based Software for Innovative, Interactive Language Learning

Humanities

Available in Sessions 1 and 4

Learn about virtual reality-based (VR) software as a way to introduce learners to authentic and interactive learning! ImmerseMe has been proven to improve listening, speaking, reading, fluency and confidence of second language learners. Presenting preliminary research findings from learner experiences of 134 French students at the University of Arizona, Scott will discuss outcomes of a PhD study of ImmerseMe on behalf of research collaborator Joan Palmiter Bajorek (PhD Candidate, University of Arizona). The workshop will conclude with an interactive experience of ImmerseMe so bring your smartphone and laptop to be taken on a virtual tour of the world!

Presented By:
Clare Fleming

Languages (German) Teacher, Viewbank College

Clare Fleming is a restless German teacher at Viewbank College (Rosanna, Victoria). All her teaching experience has made her passionate about giving learners as many tools as possible to deepen their learning. She has participated in the development of the ImmerseMe German scripts over the last 3 years, relishing the challenge of making the scrips entertaining as well as relevant to curriculum

Scott Cardwell

CEO & Co-founder ImmerseMe

Scott is a successful EdTech entrepreneur as CEO and Co-founder of innovative education company ImmerseMe to help students learn languages using VR. Scott is passionate about education, innovation and sustainability. Scott has 12 years' experience with online learning and has presented at innumerable teacher conferences/events around NZ, Australia and the world. Scott is excited to be a part of STEAM Futures and can't wait to meet other passionate educators!

Escape rooms for engaging students in learning

Engineering

Available in Session 3

Escape rooms have been around for a little over a decade and have taken the world by storm, a fun, engaging and teamwork inspired activity which is under time pressure. Well why not take it into the classroom. Robert will demonstrate some educational escape-rooms he has pioneered within engineering along with some open source hardware which enables anyone to create their own escape room experience to boost student engagement and teamwork skills.

Presented By:
Dr Robert Ross

Senior Lecturer La Trobe University, Engineering Teaching and Learning Coordinator

Robert's research is related to robotics, sensors, mechatronics and educational technologies. Robert's R&D heavily tends towards creating functional protoypes and is keen to employ his considerable background in embedded systems and robotics to actually make things work - rather than just modelling them. Robert is also the director of the RAMPS R&D group (www.rampslaboratory.com) which is a research group aiming to solve real world problems related to Robotics, Automation, Mechatronics and Sensing by creating functional Prototypes.

Robert has also been a guest presenter at CONASTA, STAVCON, LABTECH, DATTAVic and other STEM based conferences. Robert designed some of the key STEM outreach programs used within the Engineering Department including LaserTag, LaserBot and BristleBot. Robert is also a pioneer in blended learning at La Trobe using greenscreens, lightboards and has recently created a escape room based learning echosystem.

Blockchain, Bitcoin and cryptocurrency...they are here to stay!

Humanities

Available in Session 3

Blockchain, Bitcoin and cryptocurrency...they are here to stay! Some say blockchain is the most disruptive technology in the modern digital economy. It may also be the most controversial?

Blockchain’s ascent has been fueled by the meteoric rise of Bitcoin. When Bitcoin hit a frenzied high of over $16,000 in November 2017, blockchain was the hottest of hot topics at conferences worldwide. The mania has settled down somewhat, though these technologies are certainly here to stay.

Blockchain will both enable new industrial applications and modernise many antiquated ones, particularly across the banking, real estate, education, healthcare and all aspects of our lives where data is shared and stored.

Presented By:
Rishi Kher

Chief Operations Officer Metalicoin

Rishi is Chief Operations Officer at MetaliCoin. A blockchain startup that is developing the Digital Metal Exchange (DMX). A platform that will allow everyone to trade metal as easy as it is to trade Forex, stocks, bonds or crypto-currency. As an entrepreneur and crypto enthusiast he working on developing real life applications using blockchain and emerging technology.

He is an experienced Chartered Accountant with 8 years of working history at Ernst and Young and currently provides virtual CFO services to external clients. In 2016 Rishi Co-Founded Third Man Up, a Not-for Profit which has raised over $25,000 since inception.

Water Availability In Our Environment – Challenges And Opportunities Moving Forward

Research

Available in Sessions 3 and 4

The workshop will discuss the current status of knowledge of water availability in Australia and will also highlight international cases. The second part of the workshop will describe challenge and opportunity moving forward in a climate change scenario and increased demand. Aspects will cover technical, social, political, economical and regulatory perspectives.

Presented By:
Alexis Valenza

Principal Groundwater Engineer and Hydrogeologist – Company Director

Alexis is 47, and has two children at Viewbank College. Alexis relocated from France 11 years ago with his family. Alexis is a groundwater engineer and hydrogeologist and runs a consulting firm providing technical and advisory services to the mining, construction, water resource and contaminated land industries, in groundwater and related environmental science. Alexis and his team work in Australia and Internationally. Alexis is a Chartered Engineer (Civil and Environmental Colleges of Engineers Australia),and member of several professional committees and organisations.

BioModelling: the medical applications of 3D printing

Research

Available in Session 3

The workshop will aim to cover the following:
- the basic principles of medical imaging

- 3d printing technologies

- application of 3D printing in medicine

- privacy, quality and regulatory requirements

- mass customisation via distributed manufacturing.

Presented By:
Paul D'Urso

Executive Chairman, Anatomics Pty Ltd

Mr. Paul S D’Urso is a consultant neurosurgeon and the founder of Anatomics Pty. Ltd. Based in Melbourne Australia, Paul’s unique experience in surgery, research, clinical teaching, commercialization, and medico-legal opinion has made him an internationally recognised neurosurgeon, scientist, and innovator.

Paul is Australian born and educated. He graduated from the University of Queensland Medical School with honors in 1988. Paul completed neurosurgical training and invented the technology of BioModelling with groundbreaking PhD research. Paul went on to found Anatomics one of the worlds most innovative medical device companies that exports life changing prosthetics to 40 countries.

Paul completed a fellowship at the Cambridge University Academic Neurosurgery unit and a clerkship at Harvard University. Paul has published and presented over 130 scientific papers and holds multiple international patents. He has won over 25 prestigious research awards and prizes.

Knitting and Folding Mathematics

Mathematics

Available in Sessions 3 and 4

This hands-on workshop will explore the mathematics in crafts such as knitting, crochet and origami, providing project ideas to take home and explore as well as mathematical ideas to investigate.

Presented By:
Julia Collins

CHOOSEMATHS Women in Maths Network Coordinator, AMSI

Katherine Seaton

Associate Professor Mathematics, La Trobe University

Julia and Katherine are mathematicians who aim to bring maths into craft and craft into maths through their organisation Maths Craft Australia. This was founded in 2016 when Julia moved to Melbourne to join the CHOOSEMATHS project at the Australian Mathematical Sciences Institute. A topologist by training, she previously worked as a lecturer and science communicator for the University of Edinburgh, and is the author of the book Get Smart: Maths. Katherine joined the team in 2017, bringing research expertise in statistical mechanics, mathematics education, and mathematical art, as well as a love of talking mathematics to the public and to her students at La Trobe University.

Interactive Art

Arts

Available in Session 3

Often, the educators find it difficult to position “Art” with science and technology in STEAM. Have you ever thought of integrating the available STEM technology into your art and making it more interactive? The Bare Conductive electric paint and touch board solution enable you to bring artwork and technology together and create interactive touch points to reach your audience.

This workshop will showcase the solutions from Bare Conductive and demonstrate its usage in combining artwork with technology. A demo will be presented followed by a discussion session on how we can further utilize the solution to come up with technology-aided artwork.

This workshop is ideal if you are keen to engage students in inquiry learning using technology but are unsure where to start.  It will show case a 3-D practical and theory Art task, however, its simple idea using interactive soundboards could be applied across many subject areas.  Ideal for teachers who love to collaborate,  Art teachers wanting to be the A in STEAM or History and Humanities teachers who would love to extend students learning by bringing 2-D and 3-D imagery alive using contemporary elements such as sound and light. 

   

Presented By:
Mukesh Soni

STEM Technology Evangelist / PhD Researcher (Melbourne Uni)

Mukesh looks after the courseware development and training of educators at Pakronics. He is a PhD researcher at Melbourne University and has been associated with technology education in university and schools for past 9 years. Mukesh brings in over 15 years of industry experience in technology, research and development from his earlier association with multi-national companies like General Electric (GE), Bosch, Wipro Technologies and Tektronix.

Lisa White

Art/Studio Art teacher 

I am a passionate Art/VCE Art teacher who loves to extend students with new ways of creating and thinking. Visual Thinking Strategies are my driving motivation so I facilitate student centred learning in relation to analysis and creation of art works. After using many other methods of delivering art analysis strategies, I am excited by this refreshing and fun response to bringing imagery alive by collaborating with Pathik from Paktronics.

Virtual Reality – “from
Mindfulness to Mathematics”

Mathematics

Available in Session 3

Let my share my passion and approach to student centered, real world contemporary learning with Virtual Reality as a learning tool. Get hands on with the HTC VIVE and Oculus Quest and see how they can open up deep learning on a massive scale. Free yourself from the shackles of spatial boundaries and liberate your classes to find deep learning with VR. I will share with you how to integrate the technology across a wide range of learning areas from mindfulness initiatives to VCE concentrated revision sessions. Come along to my workshop to share my passion for spreading the virus of contemporary, real world learning with empathy and ownership at the core of everything.

Presented By:
Tony Vallance

Learning Specialist STEAM, Lilydale High School

I believe that ownership and agency are the key to learning and that is why I involve my students in leadership roles in creating, reviewing and implementing initiatives and curriculum. My passion is to motivate, engage and empower students so they can apply their skills and confidence to any situation that life throws at them. I have created a student centred and often student run makerspace, Steamworks, which hosts contemporary learning tools and curriculum. I have been implementing VR in education since 2016 for a wide range of learning areas. In 2019 I have opened the Creative, Advanced, Learning, Environment (CAVE) at Lilydale High School which is a team teaching space/ VR classroom with 12 Oculus Quest units being used in all curriculum areas. In 2018 I was fortunate enough to be a finalist for the Victorian Excellence in Education awards and this year I am a finalist for Teacher of the Year for the Australian Educator Awards.

 
 
 
 
 
 
 
 
 
 

Young Persons’ Plan for the Planet

Humanities

Available in Session 4

Engaging, Connecting and Empowering young people to deliver the UN SDGs. Program Overview, Research, Outcomes and Next steps. 

Presented By:
Ian Chambers

Director, Young Persons’ Plan for the Planet Program

Ian Chambers is a business strategist and co-author of the book, ‘Plan for the Planet – A business plan for a sustainable world’. In developing business, economic and social strategies to advance global sustainability, he is also founder and director of the Young Persons’ Plan for the Planet Program – an international collaborative initiative that engages, connects and empowers young people to develop a sustainable future, and Chair of the Frank Fenner Foundation. He is currently completing a PhD at the Crawford School of Public Policy, ANU and has a Masters in business studies (MBA, AGSM) and an undergraduate degree in social work (UNSW). His career spans a range of executive roles in international strategy, planning, development and management across both global corporate and government environments.

RealLives

RealLives (www.reallivesworld.com) is a data-driven, interactive life simulation (built using real world data from 193 countries of the world) to build empathy and social-emotional skills by enabling players to virtually live out a life, as experienced by other ordinary persons in any part of the world. In this workshop, Parag will demonstrate how this tool puts a "face" on global statistical indicators, political structures, geoclimatic zones, and cultural norms while accounting for diseases, maternal/infant mortality, and literacy. Participants will travel together with him, through his virtual laboratory, see how they can deductive and inferential reasoning, critical thinking, curiosity about the real world and problem-solving skills in today’s classrooms. Through this workshop Parag will demonstrate his vision and the model which he is building around empathy, sustainability and changemaking - a gamechanger in today’s education.

Presented By:
Parag Mankeekar

Team Leader, RealLives

Parag, a medical & public health professional, an anthropologist worked on social & health challenges through 3 hospitals he was integral part, and also as a volunteer working in terrorism, both in India and Afghanistan. Impressed by potential of internet and information technology he shifted from medicine to become tech entrepreneur & started Neeti Solutions in 2002 with a vision to create interactive and experiential computer simulations and games which enhances training the communities and professionals by disrupting current training paradigms. Over past 14 years, Neeti team created such tools for disaster preparedness, climate change, global warming, livelihoods, bio-diversity bringing these next generation ideas as their own ideas or with the partners across the globe. Parag is now leading the global scaling of RealLives (www.reallivesworld.com), a successful life simulator acclaimed to promote global empathy. Being Ashoka fellow, he sees a strategic benefit to strengthen Ashoka’s vision of the empathetic world.

Basics of radio communications - Advanced projects using Micro:bit

Coding

Available in Session 4

The Micro:bit is most popular with teachers who are starting a technology class as it works straight out of the box. Have you explored, however, the advanced features it offers to create complex projects? Features like radio communication between Micro:bits allow us to dig deeper into sensor network and data logging.

To attend this workshop, a basic working knowledge of Micro:bit will be useful. However, the workshop will briefly touch upon graphical programming before indulging into inter-Micro:bit communication using radio and using them for creating exciting data logging applications.

Presented By:
Mukesh Soni

STEM Technology Evangelist / PhD Researcher (Melbourne Uni)

Mukesh looks after the courseware development and training of educators at Pakronics. He is a PhD researcher at Melbourne University and has been associated with technology education in university and schools for past 9 years. Mukesh brings in over 15 years of industry experience in technology, research and development from his earlier association with multi-national companies like General Electric (GE), Bosch, Wipro Technologies and Tektronix.

Augmented or Virtual: What's Your Reality?

Classroom Practice

Available in Session 4

If you’ve clicked on a QR Code or if you joined in the Pokemon Go craze then you’ve involved yourself with another ‘reality’, one virtual, the other augmented. Whilst higher end applications of both may be beyond most schools there are some very cost effective entry options available too. in this session we will explore some virtual and augmented reality options that can be used in your classroom both for consumption of content as well as ones that can be used for sharing learning and understandings.

Presented By:
John Pearce

VCE Biology/Chemistry, Science and Maths teacher

Having spent more than thirty years teaching in primary schools John Pearce now tutors at Deakin University. John’s ongoing interest in both science and also the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in digital curriculum including coding and Makerspaces. His web based resources attract readers from all over the globe.

STEaM for HUMANITY

Engineering

Available in Session 4

Designing an Assistive Device for a person with a Disability
Building a Cardboard Structure for use in Emergency Situations
Building an Inclusive Toilet Facility

Presented By:
Georgene Bridgeman

CEO, Akorn Educational Services

I believe that ownership and agency are the key to learning and that is why I involve my students in leadership roles in creating, reviewing and implementing initiatives and curriculum. My passion is to motivate, engage and empower students so they can apply their skills and confidence to any situation that life throws at them. I have created a student centred and often student run makerspace, Steamworks, which hosts contemporary learning tools and curriculum. I have been implementing VR in education since 2016 for a wide range of learning areas. In 2019 I have opened the Creative, Advanced, Learning, Environment (CAVE) at Lilydale High School which is a team teaching space/ VR classroom with 12 Oculus Quest units being used in all curriculum areas. In 2018 I was fortunate enough to be a finalist for the Victorian Excellence in Education awards and this year I am a finalist for Teacher of the Year for the Australian Educator Awards.

Experimental technologies in the classroom

Classroom Practice

Available in Session 4

Turn everyday objects into interactive input devices that interface with your computer. You will learn the basics about how to use the Makey Makey invention kit for beginners. The Makey Makey micro-controller comes preprogrammed so students with no coding experience are able to create interactive artefacts without knowing any code. It allows students to become hardware engineers and solve real-world design challenges by providing a landscape that fosters curiosity and creates vibrant learners.

Presented By:
Stephanie Fynn

Senior UX Designer at World Vision

Stephanie is an Interaction Designer who combines art and science to create interactive algorithmic based artworks and apps. She was educated at the Copenhage Institute of Interaction Design and the University of Sydney where she completed a Masters of Interaction Design and Electronic Arts. The coursework at these instiutions focussed on innovation methodoligies, and creation through play. She is currently the Senior UX designer at World Vision Australia, founder of Illume Interactive, and in her spare time she is devloping a Learning Management system for teachers of children with severe disabilities.

 
 
 
 
 
 

Getting into STEAM - introducing scientific inquiry and design thinking to primary students.

Classroom Practice

Available in Sessions 2 and 3

Scientific inquiry and design thinking are fundamental tools for all STEAM subjects, and can be applied to many problems in the real world. This workshop will provide an example of how the basics of scientific inquiry and design thinking can be introduced to primary students, through a boat building competition. The process and rationale will be explained, and participants will then be able to have a go at the program themselves

Presented By:
Caitlin Vine

VCE Biology/Chemistry, Science and Maths teacher

Caitlin is a classroom teacher who is passionate about getting students into science and making links with the real world. With a background in genetics she tries to help students see how what they learn in the classroom can be used to solve interesting and fundamental problems in life. She believes that being able to think scientifically and critically analyse and evaluate information is a crucial skill for students to have in this age of social media ‘fake news’.

Design Sprint for social inclusion

Humanities

Available in Session 2

How do you get young people engaged to create rather than consume technology? How can we empower students to carefully consider user needs and develop working prototypes for social good? How can STEM be deeply interconnected with the humanities and social justice? Hear from museum educators who have successfully facilitated design sprint days with teachers and students and take part in a condensed sprint yourself during the workshop.

Presented By:
Emilie Nachtigall

Senior Programs Officer - STEM

Emilie Nachtigall coordinates the Catholic Education Partnership at Museums Victoria, Scienceworks, supporting educators in integrating STEM into their curriculum. Emilie is an enthusiastic facilitator and educator who has a strong passion for social justice, and sees young people as the key to creating a more fair, sustainable, and equitable world.

Mei Liu

Coordinator - STEM Education Experiences

Mei Liu manages STEM Education Experiences at Museums Victoria, Scienceworks. She is a Maker Movement enthusiast keen to learn and share about electronics and technology. Mei’s background in science communication and education ensures creative and engaging delivery with practical applications for the classroom. Mei is passionate about contextualised, active learning.

VR in Mathematics

Mathematics

Available in Session 2

This workshop will be exploring VR in the mathematics classroom through a variety of apps catered to a variety grades of schooling. During the workshop you will walk through measurement task that can begin as a simple maths task and see how it can be transformed and made available for any student allowing differentiation and inclusion with the aid of VR.

Presented By:
Felicia Limogiannis

Mathematics teacher, Kilbreda College

Felicia Limogiannis is an enthusiastic mathematics teacher currently teaching at Kilbreda College in Mentone. Throughout her 13 years of teaching, she has been working towards building excitement and joy in the maths classroom using interesting and exciting activities. She likes to say up to date with the latest techniques and trends and share them with others.

Building Future Australian Astronauts

Research

Available in Session 2

With the recent establishment of the Australian Space Agency, there is nothing holding Australia kids back from dreaming big – the sky is literally the limit! With space technology impacting and improving many aspects of our lives, the Australian Space Agency aims to build capability in the space sector to drive both social and economic impact for Australia. the future is bright for Australia’s space sector. What does this mean for our current students? Are you training a generation of Australian astronauts? This talk will explore not just how we teach STEM, but also STEAM over the next decade as Australia enters the next phase of our involvement with space.

Presented By:
Sarah Maddison

Pro-Vice Chancellor (Academic Innovation & Change) and a professor of astrophysics at Swinburne University of Technology

Sarah Maddison is the Pro-Vice Chancellor (Academic Innovation & Change) and a professor of astrophysics at Swinburne University of Technology. Her research focuses on planet formation, using the world’s largest radio telescopes and supercomputers. As a space geek, Sarah was ecstatic to support SHINE (Swinburne Haileybury In Space Experiment), which sees students design and build experiments that are sent to the International Space Station.

Droning In The Classroom

Classroom Practice

Available in Session 2

Everywhere you turn these days there are stories about drones and how they are going to change the way we live. The big question is how can schools leverage this interest? Programmable and other entry level drones are now priced very keenly. Even higher level machines are being used productively in education settings. From developing understandings of the physics of flight through maths and engineering activities and more, drones have a lot to offer students from middle school and beyond. This session will explore some school based drone options and how they might be utilised.

Presented By:
John Pearce

VCE Biology/Chemistry, Science and Maths teacher

Having spent more than thirty years teaching in primary schools John Pearce now tutors at Deakin University. John’s ongoing interest in both science and also the use of ICT across the curriculum has seen him present at local, national and international conferences. Lately he has become interested in digital curriculum including coding and Makerspaces. His web based resources attract readers from all over the globe.

The scientific approach to building new businesses

Humanities

Available in Sessions 2 and 3

This workshop session will explore the methods, borrowed from science, used by startups and corporate innovation teams across the globe to design, launch and scale new businesses.

Michael will also share an industry perspective on the Future of work.

Presented By:
Michael Bridgeman

Head of innovation - NAB

Michael is the Head of Innovation Strategy and Experiments at NAB Labs; his team leads the creation of new to bank or new to market transformational initiatives. Prior to joining NAB, Michael worked at Nike for 8 years across a number of commercial leadership roles. Michael completed a B. Applied Science at RMIT and later an MBA at Melbourne Business School.

Digital Delights

Classroom Practice

Available in Session 2

“Lino” is a collaborative tool, which is efficient for brainstorming, class discussions and self-assessment. Students simply email a generated email address that combines all their responses onto one canvas. “Answer Garden” is effective in activating prior knowledge or as an “exit/plenary card”. “Notepad” and a webpage template can also be used for students to show their level of understanding. Students code a coloured webpage which expresses their opinion or level of confidence/readiness.

Presented By:
Jaclyn Curnow

Digital Technology Teacher and German Teacher. Languages Domain Leader at Viewbank College.

Jaclyn Curnow is a Middle School Teacher at Viewbank College, where she teaches Digital Technologies and German. The students enjoy using a range of digital tools which she incorporates into the curriculum to engage and challenge them. Jaclyn also uses digital resources to embed several of the “High Impact Teaching Strategies” (HITS) into her pedagogy such as “Multiple Exposures”, “Metacognition” and “Collaborative Learning”. Digital tools provide variety to the interactions that learners have with content and also with their peers. Jaclyn highly values Professional Learning Communities as they foster networking and the sharing of classroom practices.

Nanotechnologies for improving human lives through timely interventions

Research

Available in Session 2

Our society faces a series of health-related challenges. At times, by the time, we detect a disease, it has already progressed to such an advanced stage that it is too late to be treated (e.g. cancer and diabetes). In other cases, we want to proactively monitor ourselves to avoid diseases, such as our daily exposure to UV rays in the sun (e.g. skin cancer and Vitamin D deficiency). We also want to keep our hospitals clean so that our patients and visitors do not pick up secondary infections in healthcare environments. We also wish we had better treatment options for many debilitating diseases. The list goes on… This talk will discuss how nanotechnology can help to support some of these goals through developing efficient diagnostic systems, antimicrobial agents and new drug formulations.

Presented By:
Professor Vipul Bansal

Professor and Director, Sir Ian Potter NanoBioSensing Facility, RMIT University

Professor Vipul Bansal is the Founder Director of Sir Ian Potter NanoBioSening Facility at RMIT University and a Fellow of the Australian Research Council. His cross-disciplinary research team develops next-generation solutions to human health through exploiting unique opportunities available at the boundaries of traditional STEM disciplines, such as chemistry, physics, biology, engineering and IoT. The moto of his team is to transform human lives and our societies through nanotechnology interventions. He has published over 200 scientific articles, licensed biomedical technologies to industries, and performing human clinical trials for next-generation cancer therapies and diagnostics.

Arduino Science Kit - Physics Lab

Coding

Available in Session 2

The first official Arduino kit designed for scientific exploration for middle school students aged 11 to 14.

Developed in partnership with Google, the Arduino Science Kit Physics Lab is an Arduino-based physics lab, fully compatible with Google Science Journal available on Android.

About the STEAM kit:

Have Fun and Learn at the Arduino Science Fairground! Experiment with forces, motion, magnetism, and conductivity. Students will make their own hypothesis like real scientists, then check their assumptions, and log data thanks to Google’s Science Journal — a digital notebook for conducting and documenting science experiments in real-time using the smart capabilities of mobile devices. No coding experience required! Enjoy this new series of plug & play projects.

Presented By:
Mukesh Soni

STEM Technology Evangelist / PhD Researcher (Melbourne Uni)

Mukesh looks after the courseware development and training of educators at Pakronics. He is a PhD researcher at Melbourne University and has been associated with technology education in university and schools for past 9 years. Mukesh brings in over 15 years of industry experience in technology, research and development from his earlier association with multi-national companies like General Electric (GE), Bosch, Wipro Technologies and Tektronix.

Massimo Sacchi

PRO/IoT Business Developer

As Business Developer for Arduino, Massimo looks after the Australian and business for the Makers, Education and Professional/IoT markets.

Massimo is an industrial automation expert with 20 years of experience in multinational contests.

By featuring a deep knowledge of automation requirements in multiple industries, Massimo likes supporting customers by identifying existing or new solutions to digitalize their processes.

His passion for innovation and new technologies drives his interest for IIoT and cloud applications, as well as for the implementation strategies of Industry 4.0 concepts.